Sengoku 3 review1/4/2023 ![]() ![]() Having six hit points instead of five, or being able to eat a big chunk of the boss’ health in one go with a super attack goes a surprisingly long way. ![]() When you respawn, you do so without any power-ups or items you’d collected, and while not strictly necessary, the extra room for error those things provide is noteworthy, and a big thing to lose. Checkpoints aren’t too scarce, but they’re placed far enough apart that dying can set you back a fair way. That’s not an inherent problem-plenty of games, both in ye olde arcade days and today, build an exciting ebb and flow around that process of practice and mastery.īut for the trial and error approach to work, you need to limit the barriers to trying and retrying. Skill and quick reflexes obviously help, but the most useful lessons are the ones where you get caught out by something you didn’t see or couldn’t figure out how to avoid in time, and can better prepare for next time. Ganryu 2 is, by design, a game that revolves at least a little bit around trial and error. That first level, in particular, is nothing short of arcade action platformer bliss. When the game starts proper, everything just feels right: Musashi’s nimble movement, powerful sword strikes, and an extremely useful new dashing attack make combat feel smooth and dynamic, while a decent variety of enemies and sharp level design push you to explore-both the map itself, and your own set of tools. That strong first impression continues with a quick, punchy opening that sets the scene for Miyamoto Musashi to travel the length of Edo-period Japan to fight his resurrected old rival, Sasaki Kōjiro. It takes the atmosphere of the original Ganryu-a good game, but not exactly a technical showcase for the Neo Geo- but kicks it up a notch, to the point that it wouldn’t look slightly out of place alongside the likes of Garou: Mark of the Wolves and Sengoku 3. From the instant you load it up, its vibrant, detailed pixel art and slick character designs call to mind the twilight years of the Neo Geo arcade system, when SNK (and other developers) were really pushing that hardware as hard as they could. ![]()
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